Girl that I modeled in Blender, using adaptive geometry to make the hands/feet with nice details while also keeping the rest of the body with a clean and lighter topology. Soon gonna have her rigged as I am currently learning Rigify !
Wireframed Face
Face w/o wireframe
Hair made with curves
Top View
Bird view
no clothes
back side no clothes
no clothes with wireframe
Frontal View
Side View
W/o Color
Wireframed w/o color
Hand detail with adaptive geometry
Hand in edit mode
Feet in edit mode with adaptive geometry
Feet with subdivision